January 02, 2012

Less & More



here we are.

a new year has begun and we're supposed to take some time to reflect on the stuff we want to accomplish throughout the next 363 days...

boy, i’m not really into writing resolutions or anything like that but this time i’ll make an exception since 2011 was really kind to me and pretty much feels like i owe it back to the years.

so, only one resolution for 2012:

a better balance between less and more.

[less time tweeting to strangers, more time writing to the ones i dear]

[less brain cells thinking about intellectual rubbish, more into finding ways to make my friends’ lives - and my own - a bit more fun & special]

[less time consuming, more creating]

[less of me online, more offline]

ultimately, less energy devoted to trivialities and much more into experiencing the things that truly matter.

i’m determined to make 2012 my bitch. let’s make it count.

September 09, 2011

Back for the Future

This makes me happy. Follow the bid here.

July 04, 2011

February 22, 2011

Coke - Reasons to Believe



This made me smile. Have a wonderful day!

January 08, 2011

Intel: The Chase

December 21, 2010

December 08, 2010

What Truly Matters

"The thing is, I really like saying yes. I like new things, projects, plans, getting people together and doing something, trying something, even when it's corny or stupid. I am not good at saying no. And I do not get along with people who say no. When you die, and it really could be this afternoon, under the same bus wheels I'll stick my head if need be, you will not be happy about having said no. You will be kicking your ass about all the no's you've said. No to that opportunity, or no to that trip to Nova Scotia or no to that night out, or no to that project or no to that person who wants to be naked with you but you worry about what your friends will say.

No is for wimps. No is for pussies. No is to live small and embittered, cherishing the opportunities you missed because they might have sent the wrong message.

There is a point in one's life when one cares about selling out and not selling out. One worries whether or not wearing a certain shirt means that they are behind the curve or ahead of it, or that having certain music in one's collection means that they are impressive, or unimpressive.

Thankfully, for some, this all passes. I am here to tell you that I have, a few years ago, found my way out of that thicket of comparison and relentless suspicion and judgment. And it is a nice feeling. Because, in the end, no one will ever give a shit who has kept shit 'real' except the two or three people, sitting in their apartments, bitter and self-devouring, who take it upon themselves to wonder about such things. The keeping real of shit matters to some people, but it does not matter to me. It's fashion, and I don't like fashion, because fashion does not matter.

What matters is that you do good work. What matters is that you produce things that are true and will stand. What matters is that the Flaming Lips's new album is ravishing and I've listened to it a thousand times already, sometimes for days on end, and it enriches me and makes me want to save people. What matters is that it will stand forever, long after any narrow-hearted curmudgeons have forgotten their appearance on goddamn 90210. What matters is not the perception, nor the fashion, not who's up and who's down, but what someone has done and if they meant it. What matters is that you want to see and make and do, on as grand a scale as you want, regardless of what the tiny voices of tiny people say. Do not be critics, you people, I beg you. I was a critic and I wish I could take it all back because it came from a smelly and ignorant place in me, and spoke with a voice that was all rage and envy. Do not dismiss a book until you have written one, and do not dismiss a movie until you have made one, and do not dismiss a person until you have met them. It is a fuckload of work to be open-minded and generous and understanding and forgiving and accepting, but Christ, that is what matters. What matters is saying yes."

This is a excerpt from an interview with Dave Eggers that i love. It's certainly out of context but after reading so much crap these days about planning, digital ninjas, social media, the future of the industry, the next big thing and many other meaningless subjects, i thought this would be a great reminder of what truly matters: doing stuff.

It really doesn't matter how much time you spend tweeting interesting data or writing clever posts about whatever is hot based on industry standards [hell, i'm the first one who does it and i enjoy doing it]... as long as you don't forget that what really matters is the work that you get done.

Let's cut the crap, ignore the damn social media rockstars and get back to work. You're still as good as the last thing you've done and that's what counts at the end of the day.

Image courtesy of Gapingvoid

November 17, 2010

Comics, Cartoons & the Art of Storytelling

Once upon a time, enchanted by the power of grayskull and reading the future through the mystical Eye of Thundera, there was a kid that dreamed of having the power to help his beloved superheroes destroy the malevolence forces invading earth.


That kid was me.


Ever since I was ten years old, I’ve been living countless adventures traveling between planets and alternate dimensions, thanks to the magical world of comics and cartoons. With the years, I then learned to appreciate them as much more than just a source of entertainment and begun to value their ability as powerful communication tools.


Wikipedia defines comic as a graphic medium in which images are utilized in order to convey a sequential narrative. McCloud describes it as language that happens when two or more panels work together to contribute to a whole. Regardless of the definition, comics promise two things: 1) Spatially juxtaposed structure, and 2) sequential nature that distinguishes it from cartoons and comic strips.


Since its origins, artists have used comics in a myriad of ways: to leave a mark (drawings from prehistoric times), to express ideas (street artists) and to entertain (traditional comic artists)… despite the end goal, what has been consistent across the years is its ability to convey a clear message in a simpler way.


And here is why, when it comes to storytelling, comics are king. They not only establish the ideal standards for simplicity and engagement with stories delivered via frames (sometimes without using words), but also teach us some lessons on how to play with our audience’s minds and hearts. Comics use the power of closure to allow us to just observe specific parts of a story but still let our imagination perceive it as a whole. This technique is very common on movie making where icons from Hitchcock to Guy Ritchie have used it for many years (remember the famous scene on the shower, you actually never saw the knife hitting her), and comic artists still use it religiously. What’s interesting about these is that overtime they have certainly become tools that storytellers can master and use to tell better stories.


Here are some useful tips to begin with:

  1. Play with the power of the mind – our brain is programmed to read between the lines, which allows storytellers to inspire readers beyond the medium. When crafting brand stories, we can use that same principle to ensure we have an engaging and interesting enough one to say.

  1. Master the practice of re-arranging the boxes – storytelling implies a high level of involvement and self-identification therefore, as every story has more than one angle just by re-arranging the order of the elements it is possible to tell more that one story and connect with more than one.

  1. Be subtractive – less is definitely enough. Good storytelling demands a clear and concise structure and the same principle should be applied when we are telling a brand story. If we can’t tell our story in one sentence then it is quite probable that it could be improved.

  1. Use narrative wisely – as comics have shown us, you can pretty much say anything you want as long as you keep one single and unified voice across the board. Make sure your brand is doing the same across every touch point.

November 04, 2010

October 25, 2010

October 19, 2010

The Original W+K Rules


Quite a pleasure to be part of this team.
According to Mr. David Kennedy, These rules were found in a desk drawer a long time ago. A six year old kid had come into the office one day with his parents and wrote these out to keep himself occupied while Mom and Dad worked. David found these and adopted them. "This was highly evolved way of thinking and we could learn from it."

via W+K blog

October 14, 2010

The Socialization of Brands


Soon enough, agencies won’t build brands anymore. People will do.

Back some months ago, one of my interns asked me how I envisioned the future of brands in this technology driven society in which we live. Trying to look clever – or at least like I had a remote idea of what I was about to say – I suddenly started to think on how the concept of what a brand has changed during past years.

My answer ended up being simpler [and more predictable] than what I initially expected…

The future of brands is social.

I thought… In order to successfully build a relevant community of evangelists, brands will have to fully empathize with the values of participatory culture as well to understand the impact that technology has -- and will continue to have -- over its development.

Quite a non-brainier, no?

But let’s be frank. We might be living in the midst of a ‘technology-inspired social revolution’ but the truth is that inherently, the world has always been social. “We are anthropologically programmed to share” as Clay Shirky stated at SXSW early this year; technology is just amplifying the process.

Now, while technology might not be making the world social [for the record, I did not say ‘more social’], it has certainly contributed to shift the paradigm that dictates what a brand is and how it behaves. And, in that sense, it has also helped to redefine some of the key elements that rule the existing brand-building model.

For starter, the traditional hierarchy is falling apart. During the past decades, there has been a shift from ‘institutional’ to ‘individual’ power that has led to the emergence of a new breed of mindful consumers; people who [fortunately] recognize that brands need them more than they need brands [ouch]. Hence, a brand that wants to be relevant to this self-aware individual needs to - first - get out of its self-centered-narcissist bubble and – then - learn how to exist within his/her culture. Obviously, this demands identifying the skills, the methods, the habit and the technologies necessary for acting and participating within that given arena. The end goal is to build contextual relevance around their habitat and move from a ‘seen’ brand to a ‘shared’ one.

Then we have the agencies, which - like any other ecosystem of its kind - are constructed around a hierarchical blueprint where tight sense of control and predictable risk become the holding pillars of its actions. But their world also falls apart once they realize that, nowadays, helping their brands to build deeper [social] relationships implies that they also need to give up their most precious treasure: control.

And here lies the dilemma.

See, no organization [agency or client] is willing to commit on buying transformational ideas without some sort of guarantee; they feel like they need to control both the process as well as the outcome. And I guess we all can understand this behavior since, historically, the industry itself have mistakenly established that giving up control equals uncertainty in terms of ROI – which, ultimately, explains their obsessive behavior. Fortunately, now we count with loads of examples out there that prove us why this approach is not longer right and that also reveal that in order to ‘socialize a brand’ giving up control – more than just a choice -- is a rule.

Yes, things could potentially go wrong so all this implies some level of readiness to deal with disaster. But when it comes to greatness, that’s part of the idea, no? Expertise only leads to the same old patterns so we have to trust on experimentation if we want to play on the realm of true transformation. The reality that any company needs to embrace is that screwing up is part of the process towards building great [social] brands; Brands that talk to people and that people would want to talk to. Brands that people care about.

I’m not a psychic -- or anything of that sort -- but my best guess about the future is that building brands will require ideas that are rooted on the inherent social nature of the people they talk to. Therefore, our goal must be to find ways to help these brands either become the conversation, or at least be part of it. Perhaps the challenge requires a redefinition of the way we embrace social from a holistic standpoint [some agencies are successfully experimenting with this already]; I really haven’t quite figured that one out yet but one thing I know for sure: I expect a future where agencies no longer build brands. People do.

[Thankfully perhaps] there isn’t really a model for success out there. There are a myriad of them. The idea is to continue collaborating, experimenting and prototyping to evolve them.

October 10, 2010

The Ikea Kitchen


Mother London resurrects Jona Lewie's classic to showcase Ikea kitchens. Love it!

October 04, 2010